Leave a lobby
curl --request DELETE \
--url https://api.computeflow.cloud/api/v3/lobbies/{config}/me \
--header 'api-key: <api-key>' \
--header 'x-player-id: <x-player-id>'import requests
url = "https://api.computeflow.cloud/api/v3/lobbies/{config}/me"
headers = {
"x-player-id": "<x-player-id>",
"api-key": "<api-key>"
}
response = requests.delete(url, headers=headers)
print(response.text)const options = {
method: 'DELETE',
headers: {'x-player-id': '<x-player-id>', 'api-key': '<api-key>'}
};
fetch('https://api.computeflow.cloud/api/v3/lobbies/{config}/me', options)
.then(res => res.json())
.then(res => console.log(res))
.catch(err => console.error(err));<?php
$curl = curl_init();
curl_setopt_array($curl, [
CURLOPT_URL => "https://api.computeflow.cloud/api/v3/lobbies/{config}/me",
CURLOPT_RETURNTRANSFER => true,
CURLOPT_ENCODING => "",
CURLOPT_MAXREDIRS => 10,
CURLOPT_TIMEOUT => 30,
CURLOPT_HTTP_VERSION => CURL_HTTP_VERSION_1_1,
CURLOPT_CUSTOMREQUEST => "DELETE",
CURLOPT_HTTPHEADER => [
"api-key: <api-key>",
"x-player-id: <x-player-id>"
],
]);
$response = curl_exec($curl);
$err = curl_error($curl);
curl_close($curl);
if ($err) {
echo "cURL Error #:" . $err;
} else {
echo $response;
}package main
import (
"fmt"
"net/http"
"io"
)
func main() {
url := "https://api.computeflow.cloud/api/v3/lobbies/{config}/me"
req, _ := http.NewRequest("DELETE", url, nil)
req.Header.Add("x-player-id", "<x-player-id>")
req.Header.Add("api-key", "<api-key>")
res, _ := http.DefaultClient.Do(req)
defer res.Body.Close()
body, _ := io.ReadAll(res.Body)
fmt.Println(string(body))
}HttpResponse<String> response = Unirest.delete("https://api.computeflow.cloud/api/v3/lobbies/{config}/me")
.header("x-player-id", "<x-player-id>")
.header("api-key", "<api-key>")
.asString();require 'uri'
require 'net/http'
url = URI("https://api.computeflow.cloud/api/v3/lobbies/{config}/me")
http = Net::HTTP.new(url.host, url.port)
http.use_ssl = true
request = Net::HTTP::Delete.new(url)
request["x-player-id"] = '<x-player-id>'
request["api-key"] = '<api-key>'
response = http.request(request)
puts response.read_body{
"id": "3c90c3cc-0d44-4b50-8888-8dd25736052a",
"code": "<string>",
"config": "<string>",
"status": "waiting",
"host": "<string>",
"maxPlayers": 123,
"currentPlayers": 123,
"region": "<string>",
"isPrivate": true,
"allowLateJoin": true,
"settings": {},
"players": [
{
"id": "<string>",
"state": {},
"isHost": true
}
],
"server": {
"instance_id": "<string>",
"name": "<string>",
"status": "launching",
"network_ports": [
{
"name": "<string>",
"internal_port": 123,
"external_port": 123,
"protocol": "udp",
"host": "<string>",
"tls_enabled": true
}
],
"startup_args": "<string>",
"service_type": "match_based",
"compute_size": "<string>",
"region": "<string>",
"version_tag": "<string>",
"version": 123,
"started_at": "2023-11-07T05:31:56Z",
"stopped_at": "2023-11-07T05:31:56Z",
"auto_restart": true,
"custom_data": {},
"ttl": 123,
"is_pool_server": true,
"pool_claimed_at": "2023-11-07T05:31:56Z",
"match_id": "<string>",
"created_at": "2023-11-07T05:31:56Z",
"updated_at": "2023-11-07T05:31:56Z"
},
"matchmaking": {
"mode": "<string>",
"startedAt": "<string>",
"queueStats": {
"playersSearching": 123,
"lobbiesInQueue": 123,
"avgWaitSeconds": 123
},
"confirmation": {
"deadline": "<string>",
"confirmed": true
}
},
"createdAt": "<string>",
"updatedAt": "<string>",
"matchmakingError": "<string>"
}{
"error": "<string>",
"status": 123,
"detail": "<string>"
}{
"error": "<string>",
"status": 123,
"detail": "<string>"
}Lobbies
Leave a lobby
Removes the caller from their current lobby. If the caller is the host, host duty is transferred to the next player. If the caller is the last player, the lobby is deleted.
Response:
- If the lobby still has players: returns the updated lobby state.
- If the lobby was deleted (last player left): returns
{ "status": "lobby_deleted" }.
Players who leave while matchmaking is active are removed from the queue.
DELETE
/
api
/
v3
/
lobbies
/
{config}
/
me
Leave a lobby
curl --request DELETE \
--url https://api.computeflow.cloud/api/v3/lobbies/{config}/me \
--header 'api-key: <api-key>' \
--header 'x-player-id: <x-player-id>'import requests
url = "https://api.computeflow.cloud/api/v3/lobbies/{config}/me"
headers = {
"x-player-id": "<x-player-id>",
"api-key": "<api-key>"
}
response = requests.delete(url, headers=headers)
print(response.text)const options = {
method: 'DELETE',
headers: {'x-player-id': '<x-player-id>', 'api-key': '<api-key>'}
};
fetch('https://api.computeflow.cloud/api/v3/lobbies/{config}/me', options)
.then(res => res.json())
.then(res => console.log(res))
.catch(err => console.error(err));<?php
$curl = curl_init();
curl_setopt_array($curl, [
CURLOPT_URL => "https://api.computeflow.cloud/api/v3/lobbies/{config}/me",
CURLOPT_RETURNTRANSFER => true,
CURLOPT_ENCODING => "",
CURLOPT_MAXREDIRS => 10,
CURLOPT_TIMEOUT => 30,
CURLOPT_HTTP_VERSION => CURL_HTTP_VERSION_1_1,
CURLOPT_CUSTOMREQUEST => "DELETE",
CURLOPT_HTTPHEADER => [
"api-key: <api-key>",
"x-player-id: <x-player-id>"
],
]);
$response = curl_exec($curl);
$err = curl_error($curl);
curl_close($curl);
if ($err) {
echo "cURL Error #:" . $err;
} else {
echo $response;
}package main
import (
"fmt"
"net/http"
"io"
)
func main() {
url := "https://api.computeflow.cloud/api/v3/lobbies/{config}/me"
req, _ := http.NewRequest("DELETE", url, nil)
req.Header.Add("x-player-id", "<x-player-id>")
req.Header.Add("api-key", "<api-key>")
res, _ := http.DefaultClient.Do(req)
defer res.Body.Close()
body, _ := io.ReadAll(res.Body)
fmt.Println(string(body))
}HttpResponse<String> response = Unirest.delete("https://api.computeflow.cloud/api/v3/lobbies/{config}/me")
.header("x-player-id", "<x-player-id>")
.header("api-key", "<api-key>")
.asString();require 'uri'
require 'net/http'
url = URI("https://api.computeflow.cloud/api/v3/lobbies/{config}/me")
http = Net::HTTP.new(url.host, url.port)
http.use_ssl = true
request = Net::HTTP::Delete.new(url)
request["x-player-id"] = '<x-player-id>'
request["api-key"] = '<api-key>'
response = http.request(request)
puts response.read_body{
"id": "3c90c3cc-0d44-4b50-8888-8dd25736052a",
"code": "<string>",
"config": "<string>",
"status": "waiting",
"host": "<string>",
"maxPlayers": 123,
"currentPlayers": 123,
"region": "<string>",
"isPrivate": true,
"allowLateJoin": true,
"settings": {},
"players": [
{
"id": "<string>",
"state": {},
"isHost": true
}
],
"server": {
"instance_id": "<string>",
"name": "<string>",
"status": "launching",
"network_ports": [
{
"name": "<string>",
"internal_port": 123,
"external_port": 123,
"protocol": "udp",
"host": "<string>",
"tls_enabled": true
}
],
"startup_args": "<string>",
"service_type": "match_based",
"compute_size": "<string>",
"region": "<string>",
"version_tag": "<string>",
"version": 123,
"started_at": "2023-11-07T05:31:56Z",
"stopped_at": "2023-11-07T05:31:56Z",
"auto_restart": true,
"custom_data": {},
"ttl": 123,
"is_pool_server": true,
"pool_claimed_at": "2023-11-07T05:31:56Z",
"match_id": "<string>",
"created_at": "2023-11-07T05:31:56Z",
"updated_at": "2023-11-07T05:31:56Z"
},
"matchmaking": {
"mode": "<string>",
"startedAt": "<string>",
"queueStats": {
"playersSearching": 123,
"lobbiesInQueue": 123,
"avgWaitSeconds": 123
},
"confirmation": {
"deadline": "<string>",
"confirmed": true
}
},
"createdAt": "<string>",
"updatedAt": "<string>",
"matchmakingError": "<string>"
}{
"error": "<string>",
"status": 123,
"detail": "<string>"
}{
"error": "<string>",
"status": 123,
"detail": "<string>"
}Response
Left the lobby. Returns updated lobby state, or { status: "lobby_deleted" } if you were the last player.
- Option 1
- Option 2
Full lobby state including players, server, and matchmaking info.